Hysteria

The game was named “Project Hysteria” while under development with the final official title being changed to “HYSTERIA”.

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How we got started

It is an Action Adventure game that is set on the planet named HYST-51891. When Commander Anderson of the Galactic Patrol Federation is on his way back from his last mission his spaceship critically malfunctions which results in him crashing his ship on the unknown planet (Unofficially dubbed HYST-51891).

On the Planet he is attacked by hostile creatures in possession of the same advance weaponry used by the Galactic Petrol Federation. With no way of contacting the GPF for backup and rescue as his radio communication devices are destroyed, He must now fight to survive or die. Let the Carnage begin!

Team

Person

Raamish Alam

(GROUP LEADER)(MODELLING, DESIGNING AND DOCUMENTATION)
Person

Waqas Ahmed

(LEAD DEVLOPER, AI PROGRAMMING AND DOCUMENTATION)
Person

Adeel Khan

(DEVELOPMENT, AI PROGRAMMING AND DOCUMENTATION , MULTIPLAYER)

Start menu

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Welcome to the gaming evolution in Pakistan. With Major gaming development and publishing studios operating around the world, we always were motivated to promote the wonderful and creative world of Gaming and game development in Pakistan, which may be a struggle given the low market and understanding of gaming, nevertheless our motivation prompted us to create a very first Video Game which we could build, perfect and get published for local as well as international sales.

As our Final Year project, we the members of Group 5 of Software Engineering ,Batch 2014, Sir Syed University of Engineering and Technology work with the Advance game engine, Unreal Engine 4 to create a third person shooter video game. With the Epic Game’s Unreal Engine 4 serving as the backbone of our project, encompass various additional tools such as Blender, Autodesk Maya and Zbrush to create various aspects of the game.

environment

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Grass Land

The ancient ground lands, now in ruins. They were created by various ancient civilizations but now lie in ruins and are home to the wild impertinent demons that roam there and have demolished and ruined the once magnificent castles into pitiful residue of its former self.

characters

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Commander Anderson

The protagonist of the game is Commander Anderson. A Senior Commander in the Galactic Patrol Federation. Muscular and tall in stature with broad shoulders, Height 6’3 is known for his aggressive and serious demeanour throughout the organization. He is respected in the organization for his cool and Zen attitude towards complex problems when there is a critical situation and is known for his fierce gun-fighting skills on the battlefield. He has a love for combat and won’t think twice about shooting a hostile life being threat to him or his team. When he crashed landed on the unknown planet and was attacked by the vast number of hostile creatures, part of him was worried about the situation but part of him, his bloodlust said to them…”SHOW ME YOUR BLOOD”.

enemies

Grass Demon

One of the first types of enemies. Grass demons bodies are made up of leaves which provide an excellent camaflouge for them, they are found in Grasslands..

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The Ancient Demon

These demons are one of the oldest species to inhabit the planet and are one of the fiercest and strongest demons alive on the planet.

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The Deadpool Demon

The demon which are known to dwell even after their death. They are rare species of demon and are nick named “Zombie Demons”.

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The Inferno Demon

The Inferno demons are powerful and filled with the Fire Power of Magma and Blaze together. It is a powerful but a rare species of demons.

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tools used

Unreal Engine 4

The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs, and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today. It has won several awards, including the Guinness World Records award for "most successful video game engine.

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Blender

Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering, motion graphics, video editing and compositing. It further features an integrated game engine..

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Z Brush

ZBrush is used for creating high-resolution models (able to reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps.

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Autodesk Maya

Autodesk Maya , commonly shortened to Maya software, is a 3D computer graphics software that runs on Windows, mac OS and Linux, originally developed by Alias Systems Corporation (formerly Alias | Wave front) and currently owned and developed by Autodesk, Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects..

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